Ebitengine Recorder MCP for Cursor
@sedyh
About Ebitengine Recorder MCP for Cursor
Ebitengine MCP server for Cursor
Config
No standard config provided
This server doesn't expose a parseable MCP config block in its README. See the repository for install instructions.
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Overview
What is Ebitengine Recorder MCP for Cursor?
Ebitengine Recorder MCP for Cursor is an MCP (Model Context Protocol) server that wraps an Ebitengine game before passing it to ebiten.RunGame, enabling Cursor to interact with the game via the MCP protocol. It is intended for developers building games with Ebitengine who want to use Cursor's AI features with their game context.
How to use Ebitengine Recorder MCP for Cursor?
Wrap your game with mcp.Wrap(&Game{}) inside ebiten.RunGame. Then add the provided JSON configuration to your MCP servers, specifying the command go run github.com/sedyh/ebitengine-mcp/cmd/trun with arguments ["." , "-mcp"].
Key features of Ebitengine Recorder MCP for Cursor
- Wraps an Ebitengine game for MCP integration.
- Works with Cursor editor's MCP support.
- Simple one-line wrapping of the game struct.
- Run via
go run– no prebuilt binary required.
Use cases of Ebitengine Recorder MCP for Cursor
- Enhance Ebitengine game development with AI assistant context in Cursor.
- Allow Cursor to understand game state and code during gameplay.
- Debug or experiment with game logic using AI tools.
FAQ from Ebitengine Recorder MCP for Cursor
What does the server actually do?
It wraps your Ebitengine game so that Cursor can communicate with it through the Model Context Protocol. You only need to call mcp.Wrap(&Game{}) inside ebiten.RunGame.
How do I install and run it?
Add the JSON configuration to your MCP servers list in Cursor. When Cursor starts the server, it runs go run github.com/sedyh/ebitengine-mcp/cmd/trun in your project directory.
What dependencies are required?
You need Go installed, along with the Ebitengine library and the sedyh/ebitengine-mcp package. The module will be fetched automatically when you use go run.
Are there any configuration options?
The README only shows a fixed command with arguments ["." , "-mcp"]. No other configuration or options are documented.
Does it support authentication or secure transports?
The README does not mention any authentication or transport security. It uses the default MCP transport (likely stdio, as common for local MCP servers).
Frequently asked questions
What does the server actually do?
It wraps your Ebitengine game so that Cursor can communicate with it through the Model Context Protocol. You only need to call `mcp.Wrap(&Game{})` inside `ebiten.RunGame`.
How do I install and run it?
Add the JSON configuration to your MCP servers list in Cursor. When Cursor starts the server, it runs `go run github.com/sedyh/ebitengine-mcp/cmd/trun` in your project directory.
What dependencies are required?
You need Go installed, along with the Ebitengine library and the `sedyh/ebitengine-mcp` package. The module will be fetched automatically when you use `go run`.
Are there any configuration options?
The README only shows a fixed command with arguments `["." , "-mcp"]`. No other configuration or options are documented.
Does it support authentication or secure transports?
The README does not mention any authentication or transport security. It uses the default MCP transport (likely stdio, as common for local MCP servers).
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